2026 Reallusion 3D Character Contest- Sylvias Dracauris: The Red Priest

Work In Progress / 12 June 2026

Before the ruins learned to keep their silence, there was a name spoken carefully — the way one speaks near something that listens.

Sylvias Dracauris. The Red Priest.

He was a priest once. He studied the mechanisms of civilisation with the patience of something that already knew the ending — the weapons, the currencies, the systems of obedience — and found them worthy of worship. The only honest theology he had ever encountered. He found the book. Performed the ritual. Traded fifty years for the full truth of human power, body and soul as payment. The transformation came as promised. Scales. Horns. Gold fusing through flesh. The souls of the powerful dead bound into his chest, still reaching, still hungry — proof of everything he believed, carried inside the believer.

He walked out convinced he was the architect of the collapse.

He was the instrument of it.

Now he stands in the rubble of everything he helped unmake. Before him on a crumbling wall — a mural. Still intact. Made with no weapon behind it, no gold beneath it, no system of power in its service. It should be dust.

It is not dust.

The souls in his chest reach harder. The chains hang still. He does not move. His theology has no category for what he is looking at.

The demon does.

------------

Historical Sources

-The Grand Grimoire - historical occult text to form the basis of the pact

-Gerbert of Aurillac (Pope Sulvester II) - A real historical priest whose name a origin helped render the character. A medieval priest accused of necromancy, a diabolic pact and whose town latin name means golden place. The character's surname Dracauris is a combination of the Latin roots.


---- Visual Intent----

Sylvias Dracauris stands at the precipice of his victory on the desolate hill of a world he helped dismantle — horns glowing, gold embedded in flesh, the souls of the powerful dead writhing inside him. He has won everything there was to win. He looks down into the rubble and finds the one thing his theology never accounted for. A mural. Alive with colour. Untouched by everything that destroyed the rest. The most dangerous thing he has ever encountered — and the only thing in this world that has made him stop.


Production Plan: 

-CC5 base mesh

-Zbrush

-Substance Painter

-IClone

Symbol references for character:

Alchemy References:

Sigils and Seals:

Credit to some of the artist who I drew inspirations from 






Canyon of the Jade Sun Environment Design

Work In Progress / 01 September 2025

I wanted to make an original concept environment for this challenge a build a scene of a mystical Aztec city scape secluded in a cavernous  terrain. I find some of the canyons and landscapes in the mountains to be entrancing and wanted to imagine what a beautiful city scape would be like build in the area. 


I plan on using Unreal Engine 5 to create the environment. I plan to use some of assets from Cosmos. It is my first time  making an environment so I will give it my all. I primarily use Zbrush, 3ds max, maya and substance painter. 

#learteschallenge

2024 Realussion 3d Character Contest- Keanu Reeves/John Wick Character design

Work In Progress / 14 June 2024
 

First things first, I used a base male model from Character Creator 4 to start. A little bit of character morphing to get some general features in place. I gather a library of references to choose from and sorted them onto a board using pic ref. There will probably be more references add for clothes later, but this is good for now to get facial features of the Keanu Reeves. 

Zbrush is my best friend and with the use of the goZ plugins from CC4 I can dynamically move my model from CC4 to Zbrush and instantly work on morphing my model to get all the features in place. So far I am trying to get the general facial proportions in place to really match my picture references as I move along. The instant gratification of moving between software helps quicken the process and really lets me focus on details and character definition. 

I will try and be diligent with my work updates to show the growth of the character as I move along. 

The game plan:

  • General facial structure
  • Getting desired body proportions
  • Picking a grooming style, possible use of hair cards
  • Using a combination of Zbrush and Substance painter to make higher definition skin pores and wrinkles
  • Marvelous Designer a nice tuxedo
  • Posing and Lighting for a turntable

some updates on the facial features, getting more outline and structure into place



Letting the basic texture render to visually get an idea of how the color and features can be adjusted, currently the normal exports as a layer and I plan to make my own layer of skin details to make it more custom to the character.


Made some clothes in Marvelous Designer


Base Shoe layout made entirely in zbrush.

did some topology clean up and posing

with all the topology nice and clean, and some texture set ups, I aligned myself to setup imports into substance painter for texturing. I also plan on using gs curve tools to start doing the hair cards work flow in combination with fibershop.

Did hair cards with GS curvetools in maya. First time doing hair cards, had an interesting time exploring and learning. Made the textures using Fibershop.

Some basic texturing and a gun "G19 Pistol" (https://skfb.ly/p6GLR) by Rotuma. 

did some wrinkles and exported them to a normal map

some final renders in marmoset