First things first, I used a base male model from Character Creator 4 to start. A little bit of character morphing to get some general features in place. I gather a library of references to choose from and sorted them onto a board using pic ref. There will probably be more references add for clothes later, but this is good for now to get facial features of the Keanu Reeves.
Zbrush is my best friend and with the use of the goZ plugins from CC4 I can dynamically move my model from CC4 to Zbrush and instantly work on morphing my model to get all the features in place. So far I am trying to get the general facial proportions in place to really match my picture references as I move along. The instant gratification of moving between software helps quicken the process and really lets me focus on details and character definition.
I will try and be diligent with my work updates to show the growth of the character as I move along.
The game plan:
- General facial structure
- Getting desired body proportions
- Picking a grooming style, possible use of hair cards
- Using a combination of Zbrush and Substance painter to make higher definition skin pores and wrinkles
- Marvelous Designer a nice tuxedo
- Posing and Lighting for a turntable
some updates on the facial features, getting more outline and structure into place
Made some clothes in Marvelous Designer
Base Shoe layout made entirely in zbrush.
did some topology clean up and posing
with all the topology nice and clean, and some texture set ups, I aligned myself to setup imports into substance painter for texturing. I also plan on using gs curve tools to start doing the hair cards work flow in combination with fibershop.
Did hair cards with GS curvetools in maya. First time doing hair cards, had an interesting time exploring and learning. Made the textures using Fibershop.
Some basic texturing and a gun "G19 Pistol" (https://skfb.ly/p6GLR) by Rotuma.
did some wrinkles and exported them to a normal map
some final renders in marmoset